If zombies aren't irritated, they move even more sluggish than usual. Shooting a gun makes lots of noise, stirring up crowds fast. Fighting also makes noise, which can irritate more zombies until they're in full 'horde hunting you down' mode. Fighting with melee weapons takes time, and your characters get tired of melee attacks unless they have very high strength and fitness. When exploring, a lot of the time it's better to run rather than splatting every zombie. You have to pick which to go for based on current and long-term needs. Locations could have food, medicine, ammo, weapons, recruits, special cars, stat raising events, or strange events such as character mutation. Then there are more rare locations such as survival bunkers, medieval weapons exhibit at the museum, UFO crash site, haunted mansion, pig farm. There are hospitals, grocery stores, police stations as obvious locations. Civilized gives a lot of support skills, and a great personality that can hopefully balance out Sue's dangerous event options. Explorer gives him more options for picking exploration and looting areas, so he can pick either more safe areas to loot, or more lucrative and dangerous areas that also happen to have a lot of throwable objects (toilets, sofas, desks) for Sue. Louis has the Explorer Perk and Civilized trait. That way, Sue can plow through the early game until you can get more people recruited to the group. He is designed solely to protect the powerful but fragile Sue from dying. Louis is the other starting custom character in this group. The trait also gives her a terrible personality, so in events she gets the option to rob people or say things such as, "cool it" and, "say it, don't spray it." Using these options will probably also get her killed. Unfortunately, BERSERK! also gives Sue one health. It's a very effective tactic, as long as she keeps finding toilets. The combination lets her immediately start ripping toilets out of the floor, so she can crush groups of zombies with thrown toilets and sinks. She has the BERSERK! Trait, which gives her even more strength. Sue has the Too Swole To Control Perk, which makes her have a tiny fitness stat but a massive amount of strength. Here's an example of a starting group of two custom people made with the character creator. Or you can recruit Santa Claus, but the Santa Virus can turn the entire team into Santa clones. So we have a survival setting where you can teach a dog to fire a shotgun and walk on its hind legs. I wanted to take inspiration from that while making a world as goofy as possible. The other big reason is that very serious zombie media can be unintentionally funny in attempts to be dramatic. In our game, up to 200 at a time can track your group down, break down doors, and slow you down by grabbing onto you. Romero-style undead where an individual zomb is very weak and slow, but there are enormous shambling hordes of them. The first is that no games really do slow zombies right. I had two big reasons for wanting to make a zombie game. The departure is the zombie genre setting which I've wanted to do for awhile. It has some themes from previous games, such as our usual humor and our interest in randomly-generated content and replay value. Congratulations on the upcoming release of Death Road To Canada.It's something of a thematic departure for the team.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |